Lena Panova
2010-05-07 08:59:28 UTC
Hi,
I'm trying to make my own animations for my own character and than reproduce them in Smartbody.
And I gave the following problems:
1) I decided to avoid facebone and make short animations. When I play animation in Maya everything is ok, but after the export my objects moves in the wrong way.
2) Is it possible to make animation with translations? My attempts to export animation where bones change their TranslateX, TranslateY, TranslateZ coordinates failed. I have looked throw the export skm.mel file and it seems to me, it is possible. Am I wrong? Doctors moves quite realistic...
3) Is it possible to change size of the polygons? Is there any script file for this?
I have also tried with doctors to represent face movements throw facebone. For example the BML commands for the facial expressions are not working, <face type="FACS" au="2" amount="0.5"/> returns nothing. And seq file test-face-au-all.seq does`t work for me too.
Can You give me any suggestions?
I'm trying to make my own animations for my own character and than reproduce them in Smartbody.
And I gave the following problems:
1) I decided to avoid facebone and make short animations. When I play animation in Maya everything is ok, but after the export my objects moves in the wrong way.
2) Is it possible to make animation with translations? My attempts to export animation where bones change their TranslateX, TranslateY, TranslateZ coordinates failed. I have looked throw the export skm.mel file and it seems to me, it is possible. Am I wrong? Doctors moves quite realistic...
3) Is it possible to change size of the polygons? Is there any script file for this?
I have also tried with doctors to represent face movements throw facebone. For example the BML commands for the facial expressions are not working, <face type="FACS" au="2" amount="0.5"/> returns nothing. And seq file test-face-au-all.seq does`t work for me too.
Can You give me any suggestions?