Discussion:
[SmartBody-dev] Animation problems
Lena Panova
2010-05-07 08:59:28 UTC
Permalink
Hi,

I'm trying to make my own animations for my own character and than reproduce them in Smartbody.
And I gave the following problems:

1) I decided to avoid facebone and make short animations. When I play animation in Maya everything is ok, but after the export my objects moves in the wrong way.
2) Is it possible to make animation with translations? My attempts to export animation where bones change their TranslateX, TranslateY, TranslateZ coordinates failed. I have looked throw the export skm.mel file and it seems to me, it is possible. Am I wrong? Doctors moves quite realistic...
3) Is it possible to change size of the polygons? Is there any script file for this?

I have also tried with doctors to represent face movements throw facebone. For example the BML commands for the facial expressions are not working, <face type="FACS" au="2" amount="0.5"/> returns nothing. And seq file test-face-au-all.seq does`t work for me too.

Can You give me any suggestions?
Ari Shapiro
2010-05-07 17:05:58 UTC
Permalink
Lena,

Andrew Marshall is no longer managing the SmartBody project.

1) Can you send me your animation file? (.sk and .skm)
2) Your animations can move the joints in any way that the joint
channels allow - if the joints have translation channels (like the root
joint) then, yes, your animation can include translations. You need to
specify the channel that you are using in the .skm file.
3) The must be a tool around that exports the .srm format that the
geometry uses - offhand, I don't know where it is. The format is fairly
straightforward, and similar to other formats (like .obj).

Regards,

Ari Shapiro


-----------------------------------
Ari Shapiro, Ph.D.
Research Scientist
Institute for Creative Technologies
***@ict.usc.edu
http://people.ict.usc.edu/~shapiro/



-----Original Message-----
From: Lena Panova [mailto:***@list.ru]
Sent: Friday, May 07, 2010 1:59 AM
To: Andrew N. Marshall
Cc: smartbody-***@lists.sourceforge.net
Subject: [SmartBody-dev] Animation problems

Hi,

I'm trying to make my own animations for my own character and than
reproduce them in Smartbody.
And I gave the following problems:

1) I decided to avoid facebone and make short animations. When I play
animation in Maya everything is ok, but after the export my objects
moves in the wrong way.
2) Is it possible to make animation with translations? My attempts to
export animation where bones change their TranslateX, TranslateY,
TranslateZ coordinates failed. I have looked throw the export skm.mel
file and it seems to me, it is possible. Am I wrong? Doctors moves quite
realistic...
3) Is it possible to change size of the polygons? Is there any script
file for this?

I have also tried with doctors to represent face movements throw
facebone. For example the BML commands for the facial expressions are
not working, <face type="FACS" au="2" amount="0.5"/> returns nothing.
And seq file test-face-au-all.seq does`t work for me too.

Can You give me any suggestions?



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Ari Shapiro
2010-05-07 17:57:40 UTC
Permalink
I just checked in a change to SmartBody to allow you to place .obj files
in the geom/ directory in lieu of the.srm files.

Regards,

Ari Shapiro


---------------------------------------------
Ari Shapiro, Ph.D.
Research Scientist
Institute for Creative Technologies
***@ict.usc.edu
http://people.ict.usc.edu/~shapiro/



-----Original Message-----
From: Lena Panova [mailto:***@list.ru]
Sent: Friday, May 07, 2010 1:59 AM
To: Andrew N. Marshall
Cc: smartbody-***@lists.sourceforge.net
Subject: [SmartBody-dev] Animation problems

Hi,

I'm trying to make my own animations for my own character and than
reproduce them in Smartbody.
And I gave the following problems:

1) I decided to avoid facebone and make short animations. When I play
animation in Maya everything is ok, but after the export my objects
moves in the wrong way.
2) Is it possible to make animation with translations? My attempts to
export animation where bones change their TranslateX, TranslateY,
TranslateZ coordinates failed. I have looked throw the export skm.mel
file and it seems to me, it is possible. Am I wrong? Doctors moves quite
realistic...
3) Is it possible to change size of the polygons? Is there any script
file for this?

I have also tried with doctors to represent face movements throw
facebone. For example the BML commands for the facial expressions are
not working, <face type="FACS" au="2" amount="0.5"/> returns nothing.
And seq file test-face-au-all.seq does`t work for me too.

Can You give me any suggestions?



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